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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Sierra259x

Where would you look for a QA testing service?

6 posts in this topic

Since I already know of a few, I'd start with those. iBeta, Testronic, VMC. 

And if you didn't already have those contacts?

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Without known contacts, I would go to Google with an understanding of the nature of my project.

 

Understanding the project doesn't just mean knowing your budget.

 

There are the more obvious questions of type of equipment, type of tests, how much creativity is involved, duration of tests, communication during the process, and so on.

 

There are other facets.  Must they be local, or am I willing to work with people elsewhere in the country, or am I willing to work with people elsewhere in the globe? Can I work with a much cheaper testing facility in India or Chile or Argentina, or does it need to be located in my city? 

 

 

If you don't have any contacts it really isn't that hard to search the web and find businesses to contact. After you have a short list, you contact them and ask for details.

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And if you didn't already have those contacts?

 

Then I'd google "game testing services" for starters, then if I need more, I'd use a different search string, then yet another search string until I have enough names to do research on.

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Depending on the scope of your project, and the production level you intend to sustain, you could very well find decent freelancers.

I have a few acquaintances that have worked with this guy: http://fiverr.com/beufreecasse

He seems cheap, reliable and provides good insight. I've been provided with a sample report from an actual project, so you might even ask him that if you are unsure.

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Run a beta if you want free testing. Just post your game on forums (if you are allowed to, some forums don't like it), state you are specifically looking for feeback.)

 

But if you want proper, experienced testing you'll need to pay for it.

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