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Has any of the veterans tried to feed animation data into an animation controller?

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Has any of the veterans here tried to feed animation data manually into an animation controller? so that

it basically works the same way as the controller created by D3DXLoadMeshHierarchyFromX

This means to read data like positions, rotations and scale into the controller,

and probably some skin data into controller. And it would behave the same way as

what the D3DX library provides. My goal is use my own format of data, but use the animation controller

for convenience purpose.

What apis are available for this purpose?



Edited by lucky6969b

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I think it is best to just roll your own animation controller. It is not that hard to do. Animation Tracks has a set of keys for each bone. Just figure out between which two keys you are by using a time variable 0-1, then interpolate those keys for each bone.


Blending animations is just as easy.

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