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MrCodeSushi

Sharing my 2D platformer demo

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Hi Guys,

 

Just wanted to share a little demo i made for a game programming class i teach in my local university. The class is about exploring game systems and architectures used in developing (2D) games.

 

I was nearing the end of the course's lecture and i felt a sudden urge to create a concrete example tying all the systems we have covered so far. This way the students will have a better understanding on how these systems interact with one another to form a whole game. Its not much but i think its enough to show its functionality and get their creativity flowing for their game project. 

 

Source and executable is included in the download link below. This was a quick and dirty implementation of the demo so i'm sure there's a ton of bugs and some poor OOP designs and gameplay code but this was just a demo i came up for 2 nights(mostly trying to get the basic collision/physics system to work). I'd like to continue working on this some more but that's the only time i've got. 

 

Enjoy!

 

Screenshot: 

[attachment=19696:platformer screen 2.jpg][attachment=19695:platformer screen.jpg][attachment=19697:Platformer screen 3.jpg]

 

Link: https://mega.co.nz/#!ClgDQQLB!liGauqpSWu2QjTgRcPf2z1_c17a4wumVk0r06DTMo0A

Edited by BrentChua

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Not sure this is the correct forum. Try [Community Iteraction]->[Your Announcements] You may get more responses there.... Not my genre, but someone should find it interesting.

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Probably. But i'm not really announcing or promoting a game. More like a sample demo implementation for game programming. The framework developed isn't even for the platformer genre. Its just a generic framework surveying game systems; But it still handled it pretty well i think. Its not even a complete game. Its just a gameplay demo. But the intention was just to share the code used for the demo. Thank you for your feedback though.

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