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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Wush

Quest:Tools or Classes to efficiently generate and read graphicss procedurally

4 posts in this topic

I have since a while thought about creating a game where thinks do not move the usual way but use local interactions(like cellular automata)

or execute transformations on an image(like warping space ^^)

 

My problem is I do not accidentally want to do stuff on my PC that that the graphic card is doing anyway or save data that could actually remain in the ram.

My knowledge of the workings of a graphic card, which classes in c# or java access those or using a 3D engine or physics engine are pretty slim.

(I am actually not even sure i get the difference between a 3D engine and a physics engine).

 

So I need pointers where to look for information, maybe some explanation where engines help and where they limit such an procedural approach.

(What data do i get from the engines? What input can i give?)

A little bit of trivia about graphic card function and tips how to access them for procedural graphics would also be helpful.

 

 

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Not entirely new to programming but inexperienced in incorporating outside programs .

(I actually got proper teaching once upon a time but have not used it much outside of 

simple programs)

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I have little knowledge or experience with C#, but if you know Java well, I'd look into JMonkeyEngine. It has available source (if you want to look at the code) or you can just use the engine. There's a great community there too, and tons of documentation :)

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Rather than just those links it might be better to give short explanations what to expect from them.

My Problem is not so much finding such things but rather to decide which tool is appropriate to the task, as it might take me along time just to discover that a tool might

not be able or hard to perform my intentions.

thx in advance. 

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