Amplify Texture 2 is coming and with it a multitude of new features and improvements, we decided to create this thread in order to share all the upcoming developments.
As a reminder, Amplify Texture 2, unrivaled texture virtualization for Unity Pro is available exclusively in our website, currently 20% off, subject to change after final launch. Upon pre-ordering, early adopters will be granted immediate access to Amplify Texture 1.5 along with the latest development builds of Amplify Texture 2 as they become available and access to the private development forum.
Amplify Texture 2 - Development Showcase, Part 1
In Part 1 of this series we will showcase:
- Multi-Tile UV support and automated workflow using MARI, Zbrush, Mudbox and compatible naming conventions.
- Virtualized Displacement and Tessellation.
- We take a deeper look at the already efficient variable bit rate compression used in Amplify Texture and to be improved further in the upcoming Amplify Texture 2.
Features and Workflow
Abandoned Factory Demo
Visit Amplify.pt for more information on our products and the features demonstrated.
Special thanks to The Foundry for providing the Blacksmith data set and Renato Martinho for the great accompanying music and mixing. Check out more of his work at Renato Martinho's Portfolio. The scene presentend was constructed thanks to Better Reality and their awesome scanning technology Thorskan. We used raw, high quality, high resolution scanned data in order to showcase the power of Amplify Texture 2. Thorskan is an extremely effecient system and we invite you to check it out, you might have seen it already in action in the latest reveal from Farm 51 - Get Even.