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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Laura Guilfoyle

Environment Artist to MA or not to MA?

2 posts in this topic

My BA is in Interior and Furniture Design, more closely aligned with interior architecture than decor. I got really into building 3D models of my buildings and interior spaces and this became the most interesting aspect of the programme to me. 

 

I'm 29 and have been working in educational management due to a lack of jobs in the construction industry in my country.

 

I'd really like to work as an environment artist and maybe level design down the line, but I'm torn between whether to do an MA in Game Design or whether to just learn Maya and Zbrush, build up a portfolio and try to get work without any game specific education.

 

I've received mixed advice on this issue from a few people that I've talked to in the industry, just looking for some feedback/advice/personal accounts.

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What are your reasons? There are many excellent reasons to get a masters degree, there are also many horrible reasons that will likely end in your dropping out or finding the degree worthless.

 

Spend some time really thinking about your motives, and make a list.

 

If you want to do it because it will make you more valuable as an employee, or because you think you can get jobs easier, then you probably shouldn't. If those are your reasons then apply for the jobs now.

 

If your reasons are focused more toward you want to better yourself, or if your goals are to get the education for the education's sake, or if your career goals eventually including teaching others, then perhaps it is a good idea for you. At this point make a list of reasons against doing it including things like cost of time and money. Then you get to balance them out and decide what wins.

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If you want to do it because it will make you more valuable as an employee, or because you think you can get jobs easier, then you probably shouldn't. If those are your reasons then apply for the jobs now.
If your reasons are focused more toward you want to better yourself, or if your goals are to get the education for the education's sake, or if your career goals eventually including teaching others, then perhaps it is a good idea for you.

 

Quoted for truth.

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