Paper on practical and efficient planning of ballistic projectile trajectories with drag and wind for games

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-1 comments, last by gdecarp 10 years, 2 months ago

In case someone’s in need of efficient math and code snippets to let projectiles hit a target exactly (even with wind and approximate drag), have a look at this paper. (An open-source demo for Unity3D is currently being developed as well.)

http://www.decarpentier.nl/ballistic-trajectories

www.decarpentier.nl - developer blog | @decarpentier_nl - twitter

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