"Use of Unregistered Class" + Luabind

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1 comment, last by Sova 10 years, 2 months ago

Hey guys,

I'm trying to convert my game engine's use of luabridge to luabind, and am running into a fairly large issue:

I get this error upon trying to transition to the "SongSelect" state:

std::runtime_error: 'Trying to use unregistered class'

Here's some of the C++ code calling the lua script:


SongSelect::Instance()->register_lua(L);

int error = luaL_loadfile(L, "Assets/Scripts/States/SongSelect.lua");

if (error)
{
	std::cout << lua_tostring(L, -1) << std::endl;
}

m_pGamestateManager->getStateMachine()->changeState(SongSelect::Instance());


if (lua_pcall(L, 0, 0, 0) != 0)
{
	std::cout<< " Error (in SM transition) "<< lua_tostring(L, -1) <<std::endl;
} 

Here's the registration of the Luabind Module:


void SongSelect::register_lua(lua_State* L)
{
	if (L != NULL)
	{
		luabind::module(L) [
			luabind::class_<SongSelect>("SongSelect")
			.scope[
					luabind::def("Instance", &SongSelect::Instance)
			]
				.def("init", &SongSelect::stateInit)
				.def("initSongs", &SongSelect::initSongs)
				.def("initAlbumArt", &SongSelect::initAlbumArt)
				.def_readwrite("bg", &SongSelect::bg)
				.def_readwrite("name", &SongSelect::name)
				.def_readwrite("font", &SongSelect::font)
				.def_readwrite("label", &SongSelect::label)
				.def_readwrite("artist", &SongSelect::artist_i)
				.def_readwrite("album_i", &SongSelect::album_i)
				.def_readwrite("title", &SongSelect::title_i)
				.def_readwrite("year", &SongSelect::year_i)
				.def_readwrite("genre", &SongSelect::genre_i)
				.def_readwrite("right", &SongSelect::right_i)
				.def_readwrite("left", &SongSelect::left_i)
				.def_readwrite("songs", &SongSelect::songs)
		];
	}
}

void Game::register_lua(lua_State* L)
{
	if (L != NULL)
	{
		luabind::module(L) [
				luabind::class_<Game>("Game")
					.scope[
						luabind::def("Instance", &Game::Instance)
					]
					.def_readwrite("title", &Game::title)
					.def_readwrite("x_pos", &Game::x)
					.def_readwrite("y_pos", &Game::y)
					.def_readwrite("width", &Game::width)
					.def_readwrite("height", &Game::height)
					.def_readwrite("fullscreen", &Game::fullscreen)
					.def_readwrite("font", &Game::font)
					.def_readwrite("label", &Game::label)
					.def("init", &Game::initialize),
				luabind::class_<Track>("Track")
					.def(luabind::constructor<>())
					.def_readwrite("music", &Track::music)
					.def_readwrite("midi", &Track::midi)
					.def_readwrite("title", &Track::title)
					.def_readwrite("artist", &Track::artist)
					.def_readwrite("genre", &Track::genre)
					.def_readwrite("album", &Track::album)
					.def_readwrite("album_art", &Track::album_art)
					.def_readwrite("year", &Track::year)
					.def_readwrite("bpm", &Track::bpm)
					.def_readwrite("l_track", &Track::left_track)
					.def_readwrite("r_track", &Track::right_track),
				luabind::class_<GameObject>("GameObject")
					.def(luabind::constructor<>())
					.def_readwrite("row", &GameObject::m_row)
					.def_readwrite("frame", &GameObject::m_frame)
					.def_readwrite("rows", &GameObject::m_rows)
					.def_readwrite("frames", &GameObject::m_frames)
					.def_readwrite("x", &GameObject::m_x)
					.def_readwrite("y", &GameObject::m_y)
					.def_readwrite("width", &GameObject::m_width)
					.def_readwrite("height", &GameObject::m_height)
					.def_readwrite("filename", &GameObject::m_filename)
					.def_readwrite("texture", &GameObject::m_texture)
					.def_readwrite("speed", &GameObject::m_speed)
					.def("init", &GameObject::init),
				luabind::class_<FXObject, GameObject>("FXObject")
					.def(luabind::constructor<>())
					.def_readwrite("x2", &FXObject::m_x2)
					.def_readwrite("y2", &FXObject::m_y2)
					.def_readwrite("xc", &FXObject::m_xc)
					.def_readwrite("yc", &FXObject::m_yc)
					.def_readwrite("scale", &FXObject::m_sscale)
					.def_readwrite("end_scale", &FXObject::m_escale)
					.def_readwrite("start_alpha", &FXObject::m_startalpha)
					.def_readwrite("start_alpha_f", &FXObject::m_startalpha_f)
					.def_readwrite("alpha", &FXObject::m_alpha)
					.def_readwrite("end_alpha", &FXObject::m_endalpha),
				luabind::class_<UIObject, GameObject>("UIObject")
					.def(luabind::constructor<>()),
				luabind::class_<UIAnimator, UIObject>("UIAnimator")
					.def(luabind::constructor<>()),
				luabind::class_<UIButton, UIObject>("UIButton")
					.def(luabind::constructor<>()),
				luabind::class_<StaticUI, UIObject>("StaticUI")
					.def(luabind::constructor<>())
					.def_readwrite("flip", &StaticUI::m_flip)
					.def_readwrite("alpha", &StaticUI::m_alpha)
					.def("init", &StaticUI::init)
		];
	}
}

Here's the lua script where the error is occurring:


-- SongSelect Properties
ssInstance = SongSelect.Instance();

ssInstance.name = "Song Select";
ssInstance.bg = "Assets/Art/Song Select/bg.png";

-- Artist Icon
ssInstance.artist = StaticUI();
ssInstance.artist.filename = "Assets/Art/Other/placeholder.png";
ssInstance.artist.texture = "Artist Icon";
ssInstance.artist.frames = 1
ssInstance.artist.rows = 1
ssInstance.artist.frame = 1
ssInstance.artist.row = 1
ssInstance.artist.x = 15;
ssInstance.artist.y = 415;
ssInstance.artist.width = 35
ssInstance.artist.height = 35
ssInstance.artist.speed = 1;
ssInstance.artist.flip = false;
ssInstance.artist.alpha = 255;

ssInstance.artist:init(ssInstance.artist.x, ssInstance.artist.y,
  ssInstance.artist.width, ssInstance.artist.height,
  ssInstance.artist.filename, ssInstance.artist.texture, ssInstance.artist.flip);

-- Album Icon
ssInstance.album_i = StaticUI();
ssInstance.album_i.filename = "Assets/Art/Other/placeholder.png";
ssInstance.album_i.texture = "Album Icon";
ssInstance.album_i.frames = 1
ssInstance.album_i.rows = 1
ssInstance.album_i.frame = 1
ssInstance.album_i.row = 1
ssInstance.album_i.x = 15;
ssInstance.album_i.y = 450;
ssInstance.album_i.width = 35
ssInstance.album_i.height = 35
ssInstance.album_i.speed = 1;
ssInstance.album_i.flip = false;
ssInstance.album_i.alpha = 255;

ssInstance.album_i:init(ssInstance.album_i.x, ssInstance.album_i.y,
  ssInstance.album_i.width, ssInstance.album_i.height,
  ssInstance.album_i.filename, ssInstance.album_i.texture, ssInstance.album_i.flip);

-- Title Icon
ssInstance.title = StaticUI();
ssInstance.title.filename = "Assets/Art/Other/placeholder.png";
ssInstance.title.texture = "Title Icon";
ssInstance.title.frames = 1
ssInstance.title.rows = 1
ssInstance.title.frame = 1
ssInstance.title.row = 1
ssInstance.title.x = 15;
ssInstance.title.y = 485;
ssInstance.title.width = 35
ssInstance.title.height = 35
ssInstance.title.speed = 1;
ssInstance.title.flip = false;
ssInstance.title.alpha = 255;


ssInstance.title:init(ssInstance.title.x, ssInstance.title.y,
  ssInstance.title.width, ssInstance.title.height,
  ssInstance.title.filename, ssInstance.title.texture, ssInstance.title.flip);


-- Year Icon
ssInstance.year = StaticUI();
ssInstance.year.filename = "Assets/Art/Other/placeholder.png";
ssInstance.year.texture = "Year Icon";
ssInstance.year.frames = 1
ssInstance.year.rows = 1
ssInstance.year.frame = 1
ssInstance.year.row = 1
ssInstance.year.x = 15;
ssInstance.year.y = 520;
ssInstance.year.width = 35
ssInstance.year.height = 35
ssInstance.year.speed = 1;
ssInstance.year.flip = false;
ssInstance.year.alpha = 255;


ssInstance.year:init(ssInstance.year.x, ssInstance.year.y,
  ssInstance.year.width, ssInstance.year.height,
  ssInstance.year.filename, ssInstance.year.texture, ssInstance.year.flip);


-- Genre Icon
ssInstance.genre = StaticUI();
ssInstance.genre.filename = "Assets/Art/Other/placeholder.png";
ssInstance.genre.texture = "Genre Icon";
ssInstance.genre.frames = 1
ssInstance.genre.rows = 1
ssInstance.genre.frame = 1
ssInstance.genre.row = 1
ssInstance.genre.x = 15;
ssInstance.genre.y = 555;
ssInstance.genre.width = 35
ssInstance.genre.height = 35
ssInstance.genre.speed = 1;
ssInstance.genre.flip = false;
ssInstance.genre.alpha = 255;


ssInstance.genre:init(ssInstance.genre.x, ssInstance.genre.y,
  ssInstance.genre.width, ssInstance.genre.height,
  ssInstance.genre.filename, ssInstance.genre.texture, ssInstance.genre.flip);

-- Right Track Icon
ssInstance.right = StaticUI();
ssInstance.right.filename = "Assets/Art/Other/placeholder.png";
ssInstance.right.texture = "Right Icon";
ssInstance.right.frames = 1
ssInstance.right.rows = 1
ssInstance.right.frame = 1
ssInstance.right.row = 1
ssInstance.right.x = 15;
ssInstance.right.y = 590;
ssInstance.right.width = 35
ssInstance.right.height = 35
ssInstance.right.speed = 1;
ssInstance.right.flip = false;
ssInstance.right.alpha = 255;


ssInstance.right:init(ssInstance.right.x, ssInstance.right.y,
  ssInstance.right.width, ssInstance.right.height,
  ssInstance.right.filename, ssInstance.right.texture, ssInstance.right.flip);


-- Left Track Icon
ssInstance.left = StaticUI();
ssInstance.left.filename = "Assets/Art/Other/placeholder.png";
ssInstance.left.texture = "Left Icon";
ssInstance.left.frames = 1
ssInstance.left.rows = 1
ssInstance.left.frame = 1
ssInstance.left.row = 1
ssInstance.left.x = 15;
ssInstance.left.y = 625;
ssInstance.left.width = 35
ssInstance.left.height = 35
ssInstance.left.speed = 1;
ssInstance.left.flip = false;
ssInstance.left.alpha = 255;


ssInstance.left:init(ssInstance.left.x, ssInstance.left.y,
  ssInstance.left.width, ssInstance.left.height,
  ssInstance.left.filename, ssInstance.left.texture, ssInstance.left.flip);

-- FONTS
ssInstance.font = "Assets/Fonts/ostrich-bold.ttf";
ssInstance.label = "ostrich16";

-- Init Songs
ssInstance:initSongs();

ssInstance:initAlbumArt(ssInstance.songs);

ssInstance:init();

Can anyone tell me what I'm doing wrong?

Thanks!

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Apologies for the double post, but it appears the problem lies in the use of std::vector<Track>. However I can't seem to properly register a std::vector<Track> in Luabind.

I tried following the example in the luabind documentation (which admittedly is prettttty old at this stage) located here.

Anyone got any suggestions?

OT

Out of curiousity, why did you decide to switch from LuaBridge to luabind?

This topic is closed to new replies.

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