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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Aviv Cohn

Game AI: Where to start?

2 posts in this topic

Hello all :)
I'm new to programming game AIs. The most 'advanced' (and only) AI I created yet was composed of several if-else statements.
I don't know any techniques or anything. Complete beginner to AI in games.
[I](However my ability in general 2D game development, apart from AI, is intermediate).[/I]
I would like to know: Where would be a good place to start studying game AI?
I'm looking for a good source to start for absoulte beginners, one that teaches all the necessary beginner knowledge in the right order.
In the long run I hope to become a good game AI developer, so it's important to me to get off on the right foot, with a good starting point.
Could you please direct me to some site? Or a book? Please explain why you recommend it.
Thank you
Edited by AvivC

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Take your favorite board game or puzzle game (chess, queens, chinese checkers... tetris, puyo puyo...).


Implement it in your favorite language for 2 human players. Be sure you separated properly the data structure and the display code. Be sure you separated the player controls into an independant class.


Then try to rewrite your player control class by an efficient AI class. Your AI must play the game by only looking to the game datas. Your experience in playing the game is important (heuristics).


Ideally, you must be able to switch easily between a player control class and an AI control class (run games like human VS human, human VS AI and AI VS AI).


Doing that, you will learn a lot of things.


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