Advertisement Jump to content
Sign in to follow this  
lucky6969b

The Biped, Physiques and Skin Modifier

This topic is 1809 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello there,

Could anyone show me the basic relationships between the biped, and physique modifier

and the skin modifier?

Thanks

Jack

Edited by lucky6969b

Share this post


Link to post
Share on other sites
Advertisement

The best thing you can do, as usual, is google it and read documentation.

 

That said, basically when you want to implement skeletal animation you have two task:

1) define a bone structure

2) attach the bone structure to a mesh

 

you do 1) either by creating a bone system manually, or with biped

you do 2) either with Physique or Skin

 

So biped is just an automated way of creating a bone system

Physique and Skin are equivalent, they link the bone system with the mesh. One thing that confused me in the beginning was why autodesk was offering two tools to do the same thing in a very similar way. There is no explanation of this in the doc, but I arrived to the conclusion (I might be wrong) that in the beginning there was Physique. Then autodesk acquired Skin from some third-party, release it but leaving Physique for backward compatibility.

 

 

This is really simplified. Search for better infos.

hth

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!