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Cache Scene or a Scene Text File?

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It's legal to cache big strings of data? eg.:
 
Shader Text File
Scene Text File
 
etc...
 
If I need to cache the objects itself I would have:
 
map<key, Scene>
 
I think is good to have just one Scene and a function inside to load it from a stream/source.

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Hi.
Not sure if I understand the question, but how would you handle the data of the scene if you load it in one mega string?

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