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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Richard Mountain

Beginner needing a point in the right direction,

4 posts in this topic

Evening all,

 

I've been a member of this forum for a while and not really posted anything as I just like to browse and see what others were doing/asking etc.

 

However I have now decided that it's time that I should maybe start asking my own questions.

 

Like 1000's of other gamer's I too want to make a game, I'm not talking Call of Duty level game, but something small and fun that I can play and possibly share with others if I think it's any good.  Now this motion has been sat in the back of my mind for about 10 years and I think now is a good a time as any to give it a go.

 

I've been programming software for approx. 10 years mostly in vb6 and vb.net however over the past year or so I have looked at other languages including c#, c++, javascript and java.

 

I've had a search for a similar thread but can't find what I'm looking for, which is:

 

Where do I go from here?

 

I've decided what kind of game I'd like to make and the tools and language in this case Unity with either C# or Javascript

 

But I'm not sure what to do after that?

 

Do I sit down with a pad and paper and brain storm?

 

Do I just dive straight into coding if so, where's the best place to start?

 

Is there a rough guide of which order to work on different areas, eg. 

 

1. brain storm, 

2. build level,

3. add character + movement?

 

Any help links and advise would be great.

 

If you have gotten this far thank you for reading, and I appreciate any feedback and pointers you may provide.

Edited by RichardMountain
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in this case Unity with either C# or Java

Since when does Unity support coding using Java?

 

But anyway... As a "beginner" starting to code a bit using the tools you chose is one of the first things you want to do. Get familiar with them and start with some small things, think about tetris and such... You probably think at least roughly what you want to create before you start programming. But I assume you're not programming in a team or something like that, you can do what works best for you. You will probably figure this out while you're creating some examples.

 

If you're planning to create a 3D game, I would recommend you plan on using not too many (high quality) models because these take a lot of time to create...

 

There are a lot of books out there both on Unity and C# in general. I recommend choosing a good book depending on your amount of experience with Unity. I won't list any books here, there are a lot of topics and such about what books you should choose.

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Thanks for pointing that out, its been a busy day, it was a typo, I meant Javascript.

 

Thanks for the tips, 

Edited by RichardMountain
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How about going through some quick tutorial projects to get an idea how games are structured. Can I recommend the Walker Brothers site.

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Hi,

 

The first thing you should do is to assemble your complete workflow pipeline based on game concept and design.  Next you need to make extremely simple 2D single player games, probably about 3-5 of them before you advance beyond that.  Focus on object oriented programming, class files, making an executable for each game, and very modular coding so you can swap sections of coding for new ones or turn modules On, Off, or manipulate them by a UI (Especially Main Menu/GUI).  All of these must be established as soon as possible.  You need game programming lessons in the language of choice for this.  Choose only one language and reach intermediate level before adding a second one.

 

Most of all you have to really enjoy it!  smile.png

Edited by 3Ddreamer
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