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Sprite Rotation D3D 8

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Hello. Iam pretty new to making games and 3d stuff. Iam trying to make a game like asteroids. Fly a ship about shoot some rocks. Iam using DX 8 3d to do the drawing of things. I can get the ship to fly about X and Y using D3DXMatrixTranslation. But I don''t know how to get the ship to rotate on the spot around the Z axis. I tried using D3DXMatrixRotationZ and it spins about the center of the screen and not on the spot. It all so when moved along the X/Y axis reverts to the normal image not the rotated one. How do I fix this? Thanks.

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Guest Anonymous Poster
Try to change the order of the Translate and RotateZ ....
That should fix it ....
p.e : D3DXMatrixMultiply(matworld , matRotate , matTranslate) ....

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