• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
xCatalyst

Are sound modules still relevant?

6 posts in this topic

So, I've recently found an interest in a more 'classic' sound to video game music. I was wondering if things like sound modules were still relevant in the industry; I'd like to invest in something like an old Roland SC-88 to achieve a sort of lo-fi, yet modern sound to some of my music, but I don't want to do it if they aren't used much anymore.

 

Does anybody have experience in sound/ MIDI modules, and use thereof in this day and age? Any advice is appreciated:)

0

Share this post


Link to post
Share on other sites
They are sill used. I you see some of the stuff going on at chipmusic.org there are a lot of vintage gear being used especially for live performances. Some guys do "all hardware" shows with no computers involved. Of course there are usually digital tools like vsts and aus that can come close to the authentic sound, but nothing is gonna be 100% the same as vintage gear.
2

Share this post


Link to post
Share on other sites

Right, okay thanks a ton. That's what I needed to know.

 

Also, thanks for letting me know about that site, I'll have to check it out a bit more when I have time:)

0

Share this post


Link to post
Share on other sites

Yeah chiptune is a blast. It's a very alive scene too. If you love wires and modified nitnendos and classic sounds, you'll want to be a part of it!

0

Share this post


Link to post
Share on other sites

Quite a bit of the studios I've seen or worked in have been a mixture of hardware and software. My own studio is almost 100% software. I used to have a Roland module but after really investing in quite a bit more virtual instruments, I found the module going unused for long periods of time. So I sold it. I kind of regret that now...

0

Share this post


Link to post
Share on other sites
They are relevant if you are looking for this particular kind of sound. There's always a place for some sorts of sounds.

I am also interested in classic sound-module timbres. These sounds evoke nostalgia very easily.

You can find some sound-module libraries at the Digital Sound Factory store. This way you don't need to purchase vintage hardware:
https://www.digitalsoundfactory.com/
0

Share this post


Link to post
Share on other sites

Quite a bit of the studios I've seen or worked in have been a mixture of hardware and software. My own studio is almost 100% software. I used to have a Roland module but after really investing in quite a bit more virtual instruments, I found the module going unused for long periods of time. So I sold it. I kind of regret that now...

 

I've gone the same route, the extra work of recording analog equipment and the inability to quickly change tempo or rearrange things you've recorded like that just makes it more efficient to use digital samples. The loss of quality or "magic" of hardware is so minimal, that most of the time it's not worth it for me.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0