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About map generator ^_^

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Hi, I'm doing research about FPS map generation. I have a problem about map generator.

 

I know that most of game maps are constructed manually. There is a good generator called OBLIGE that can generate maps randomly.

 

Do you know other generators for FPS?

 

Thank you! ^_^

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Why not make your own? You would be able to more easily control interactions with the map if you do it yourself as opposed to trying to find one that matches your specific game idea.

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Why not make your own? You would be able to more easily control interactions with the map if you do it yourself as opposed to trying to find one that matches your specific game idea.

Hi, thanks a lot for your suggestions. But my project is a research project. I need to know the best generator, and know its algorithm, strength and weakness. Then I can start designing my own generator. Do you know any other map generator for FPS? Thank you! ^_^

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I think he's looking for generators, as in procedural map generation. There was a game called .kkrieger a while ago. It was a 3d shooter that only used procedural content. The entire game was contained in an exe with a size of only a couple of kilobytes (100 or so). Anyway, the content for it was (afaiu) created using a tool called Werkkzeug which is now released under some open source license I think. The current download doesn't seem to include the examples etc that a previous version did, so it's very difficult to use. If you know it, you can create some serious content in no time however. Werkkzeug is not really about creating random content, but the methods used would probably be relevant.

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I think he's looking for generators, as in procedural map generation. There was a game called .kkrieger a while ago. It was a 3d shooter that only used procedural content. The entire game was contained in an exe with a size of only a couple of kilobytes (100 or so). Anyway, the content for it was (afaiu) created using a tool called Werkkzeug which is now released under some open source license I think. The current download doesn't seem to include the examples etc that a previous version did, so it's very difficult to use. If you know it, you can create some serious content in no time however. Werkkzeug is not really about creating random content, but the methods used would probably be relevant.

 

Thanks a lot for your help! I really appreciate! ^_^

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For Doom and Doom II there's WadC (http://strlen.com/wadc-editor, currently offline) by Wouter van Oortmerssen, more of a toolkit and programming language than a generator like Oblige.

 

I strongly suggest focusing on Doom and Doom II because of the combination of simplicity, relative abundance of level generators, and abundance of editors, analysis and reconstruction tools for maps, and availability as open source ports. You wouldn't be missing a lot from later games, except perhaps the geometric difficulty of going from 2.5D to full 3D.

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