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I want to know where to begin.

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Hello guys, I'm new to all this game development thing but I have been wanting to become part of it for quite a while now but I have no clue where to begin, my uncle suggested me this website so I really wish I can start learning here. Any help will be apreciated.

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Also, here is a great article for starting out. I can't recommend it enough:
 
Set small, reasonable goals for yourself or you'll quickly get overwhelmed. The above guide has a breakdown of which projects you should tackle first and why.
 
- Eck

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Set small, reasonable goals for yourself or you'll quickly get overwhelmed.

 

Good advice...I fell into that trap a long time ago. tongue.png Too many shiny objects to get lost in in the graphics world.

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Yes, as timothyjlaird stated, it's better to not start out with more than you can handle. Start out at a basic level, and add features as you learn them. Get into the habit of refactoring your code as you add new features; eventually you'll end up with a framework/engine that you can use and understand. Your code will expand as your game needs more features. This is the exact process I followed in developing Super Play.

Edited by cdoty

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