• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
gorogorosama

Resources to see if a Game is / was Successful

4 posts in this topic

When looking at games in attempts to learn a thing or two, I've found it incredibly useful to know whether or not the game was financially successful.

 

For example, when I first played Game of War on the iOS (which looks like a Casino threw up all over yet another Kingdoms of Camelot clone) I was content to write it off. The fact that it's spent over a month in the 10 top-grossing has taught me some very different lessons.

 

So it's one thing to just flip through the app-store. But what about older games, or PC games?

 

Of course this is difficult information to come by, but I was wondering what resources are available to us? Here's what I've found so far. Hopefully someone has a good resource they are willing to share :)

 

 

AppData.com

This seems to be exactly what I'm looking for. But it costs $1,000 per month, so, yeah...

 

AppShopper

Nice, though it only shows the last 30 days.

 

MetaCritic

This could potentially yield some information. But it's more about popularity and is hardly objective. EA's latest Dungeon Keeper for iOS has a 46, but is currently #73 top-grossing (so what, $50K per day?) and I remember it being higher earlier this week.

 

SteamCharts

SteamGraphs

These are great, though of course only apply to games on Steam.

 

 

2

Share this post


Link to post
Share on other sites

Thanks for App Annie, that's a great one

 

I'm wondering if anyone knows a good multiplier for Steam's "peak players" and total unique players?

 

For example according to this article there are 5 million Dota Players, and their peak on SteamCharts is 738K concurrent players. But just one data point doesn't do much... Does anyone know a total # of players for any other game on Steam and we could work out some averages?

0

Share this post


Link to post
Share on other sites

Each game has a players stats page if it's a multiplayer game I believe. There is the general rule of thumb that your peak player count is about 10% of your total player base, this comes from MMO which probably have different peak loads as a % of their base but u can use that to get the ballpark figure.

0

Share this post


Link to post
Share on other sites

vgchartz is good for traditional boxed copy sales numbers (they'll give you a rough idea, but do take the numbers with a pinch of salt), appannie for apps.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0