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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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EarthBanana

VS2013 Question

2 posts in this topic

This may seem like a silly question - but if you have one solution with multiple projects in VS2013 - does anyone know how to get the source code from another project linked in..

 

i.e. I have a project called Toolkit and a project called Engine... From the toolkit project I want to use all the code in the Engine project without having to make a library from the engine code...

 

I added the directory with the engine header files to the toolkit project's include directories, added the directory with the source code to the toolkit project's source and executable directories.. Intellisense works and everything compiles (and I see the output saying that engineblabla.cpp compiled) but I am getting linking errors anytime I try to use any of the engine's functions or classes.. I know that it must be compiling to object code that the project doesn't know how to link to but I can't figure out how to set it up so it does.

 

Any help is appreciated, thanks

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Without knowing the error code you get, be sure you set the additional library path in the correct way. http://msdn.microsoft.com/query/dev12.query?appId=Dev12IDEF1&l=EN-US&k=k(VC.Project.VCLinkerTool.AdditionalLibraryDirectories)&rd=true

 

Pay also attention on the projects configuration and platform settings (a good solution could be using the internal VS macros like %(Configuration) and %(Project) ), be sure also the various configuration and platform builds are setted in appropriate and consistent way (ie: Win32 and x64 configurations path are different as default).

Edited by Alessio1989
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Thanks for the reply - I found a solution that works.. I had all the lib directories and everything set up right but it still wouldnt work correctly

 

What ended up working was I just added the source files from the Engine project in to the Toolkit project as "existing items" - this makes it so it is referencing the Engine source files correctly and if I change the engine source the Toolkit will have that same change

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