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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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cuccate

Needing help on how to "re-begin" on C++

16 posts in this topic


I found a Visual Studio 2010 Setup DVD...

Why not get Visual Studio 2013 Express, it's free (http://www.microsoft.com/en-us/download/details.aspx?id=40787). It supports much more of the new C++11 features, although support is still incomplete (shame on you, Microsoft!).

Or get the Code::Blocks IDE (http://www.codeblocks.org/). The included GNU compiler is even more free and more standard compliant.

And, yes: C++11 matters

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C++ books as a whole have done a really piss poor job of updating to C++11. Many of the ones I checked out simply bolted C++ 11 features on as additional chapters, which is a very wrong headed approach to it.

This is true, but there is one good reason for keeping the C++11 stuff separated: Compiler support. If the examples in the book require some feature your compiler does not support, you're lost. If it's optional, you can skip that part for now.

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and I was checking some old stuff I have here

It is never a good idea to study a programming language on outdated resources and using outdated tools when you can avoid it. Specially now, that the language is evolving and we have so many good new features to experiment with and use.

 

Take a look at this link: http://cpprocks.com/c11-compiler-support-shootout-visual-studio-gcc-clang-intel/

 

So, you'll be good with g++, clang or microsoft compiler, given that you're using their last versions. Just try to avoid using 2010- resources, or you'll probably need to re-re-begin soon. Use the fact that you're refreshing the basics to include the new features, and start to wrap your head around them, as they'll be the standard some day.

Edited by dejaime
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Thanks a lot for all of your support, links and tips, guys!
You're helping me a lot! 
I'm now upgrading my old resources happy.png 
 

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