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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Gtact420

Game Engine For Beginner

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Hi, I am a high school graduate. I am about to take around 8 months gap before joining an university. So I thought of trying game designing in the mean time as it is my dream since I was 9. I have basic knowledge of Visual Basic, HTML and an intermediate knowledge of C++. Since this period is a very short time for learning to program and then make a good game, I was thinking about picking up a good game engine that would allow me to focus on game designing. It will also be great if it allows me to make small alterations to suit my needs with writing big codes. 

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If your focus is game design, I'd recommend engines like Game Maker, Enigma, Construct Classic/2. The faster you can prototype, test your ideas, the better; performance and implementation shouldn't be an issue for you. At most, try to use Löve2D and other fast development frameworks, but avoid going to a lower level than this one.

 

Stay in a high-level context. Focus on the rules and design, the engine should just be a medium through which you'll expose your ideas, so the easier and faster the development is the faster you can move onto the next prototype.

Edited by dejaime
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I use Leadwerks (which uses Lua) and it's a great engine for fast prototyping of 3D  as well. Has a flowgraph and a bunch of scripts that come with the engine to get you up and running with a basic FPS fast.

Edited by rpiller
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