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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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abby_11

help me guyz

4 posts in this topic

hi there,

guys m new at this thing. I want to know some book to begin with game designing. I don't know anything about the topic, yet I m interested in this. so plz suggest me some books which could help me with it. I need a step by step procedure. I mean as m new to game designing, I don't have any idea about it.

well, I know programming, C, C++, C#, JAVA are the languages with which I m comfortable.

so please suggest me some good book. or give me the link for free ebook.

thank you in advance.
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In my opinion, you learn game design by prototyping things and trying things out. Of course, there are books about some elements of game design but these will only help, you can't just read them and be able to do it. And, BTW, you also learn how to design games by playing great games others have made... ;)

 

Maybe 'A book of lenses' is a good book for you?

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It's tough love, but some things that might help you here on gamedev:

 

Please pick a topic title other than "Help." Be descriptive about what your question is. You're much more likely to get what you're looking for.

 

Read the forum FAQ. Go to the Beginners forum and look on the right side of the page for the link.

 

In that FAQ, among many good suggestions, you'll find that others are more likely to help you if you give some indication that you're making an effort yourself. In particular, what have you done to find an appropriate source of info? I just got 1,590,000,000 hits on Google for "how to program a game." Were NONE of those any help to you?

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I want to know some book to begin with game designing. I don't know anything about the topic, yet I m interested in this. so plz suggest me some books which could help me with it. I need a step by step procedure. I mean as m new to game designing, I don't have any idea about it.

well, I know programming, C, C++, C#, JAVA are the languages with which I m comfortable.

Game design is very different from game programming.

 

If you want to learn about game design, I suggest you start by learning the mechanics of Dungeons and Dragons and similar board and table games. Also learn the mechanics of various card games like Magic, Pokemon, and whatever others people near you play. Make friends at your local game store and spend time on many of the open game nights; most game stores have them very frequently. Take time to play the bad games and unpopular games, too.  Also read all the rules and read about rule variants on their fan sites. Try the rules, experiment with your own. Build your own maps, your own cards, or your games. 

 

 

If you want to learn about programming, I suggest you pick any one of those four languages and move from comfort to mastery. Get a book on algorithms and implement them all in your language of choice. Attend school in with at least a bachelor's degree in computer science; study hard so you understand not just the mechanics of a single language but instead realize the nature behind all the languages. For now, though, just pick up some of the recommended books on the language of your choice and work through them carefully and methodically, from cover to cover.

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I get questions like these quite often, and my recommendation is always the same:

 

Try it the other way round.

 

First: Come up with of a small project that you would like to do, let's say something like another Flappy Bird clone. And then: Do it. You will pretty quickly stumble upon a score of questions (target players, graphics style, scoring, balancing, color palettes, marketing, ...), and then you try to find the answer for each question as you go along wherever you can get it. Yes, it will take longer but you will learn SO MUCH MORE since you understand the problem in the first place. 

 

I tried the "read a book first and then start doing it" approach a few times and it's simply not as effective.

 

An you'll have fun on the way, too ;)

 

 

EDIT: Made it a little less condescending. Sorry. Not in my right mind right now.

Edited by KoMaXX
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