• Advertisement
Sign in to follow this  

Terrain texture tilings algorithms

This topic is 1439 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello,

 

I'm trying to display a texture over my terrain (which is pretty large), and I don't know what I could do to have the best effect possible.

 

I want to see the textures in a good quality when I'm close to it, but if I duplicate them the same size all over my terrain, it's pretty ugly and "noisy":

 

Far distance:

http://puu.sh/6TBdZ.jpg

 

Close distance:

http://puu.sh/6TBfR.jpg

 

Shader:

http://pastebin.com/CwMWHdM8

 

So, what could I do so it doesn't look that bad on far distance?

 

Thank you!

Edited by LemonBiscuit

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement