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Terrain texture tilings algorithms

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I'm trying to display a texture over my terrain (which is pretty large), and I don't know what I could do to have the best effect possible.


I want to see the textures in a good quality when I'm close to it, but if I duplicate them the same size all over my terrain, it's pretty ugly and "noisy":


Far distance:



Close distance:






So, what could I do so it doesn't look that bad on far distance?


Thank you!

Edited by LemonBiscuit

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