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Isometric game contest idea

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I was looking through forums and several had contests started, and that looks like a lot of fun. It think we should start a contest where we create 2D isometric games. They should have to be only 2D. I just think 2D iso games are really cool. We would need a theme an a disk space mem limit, so games do not win on large impressive graphics alone. I was thinking 5 megs? Anyone interested please reply.

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Good idea, but it should allow d3d. What I mean is, don''t only allow dirctdraw for rendering. I''m not against ddraw, but i''ve switched to d3d for the tile rendering but 2d units and stuff being displayed. That way, you can have cool lighting. It would still be in 2d but with the tiles rendered in 3d. Just an idea

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good idea..
but to really get alot of people to participate, you should broaden it a bit..
for example.. make it tile-based in general.. not just ISO view..
or if you''re gonna make it just iso, let people use D3D or OpenGL for effects/lighting, ect...
or even let them use 3d and just lock the camera into an isometric view.
just my 2cents

-eldee
;another space monkey;

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Ok, that works wit me. I myself use opengl for fast renderind fast 2d graphics, but just for the speed. But the reason I was going for 2d sprites is because that way newbies will atleast have a chance to do graphics as well as the advanced people. But I agree, you should be able to do special effects and rendering with a 3d api. But it should look 2d, except for the special effects. How does that sound

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Oh yeah, being able to do the game in Linux or win should be an option. I have both on the same system. I will be a judge. My system is: 1.0ghz amd athlon, GeForce 2 mx, 128 megs of ram. Please, no viruses.
For win i have dX8, on win me
For Linux I have Red Hat 7.2, with nvidia drivers 1514 drivers, sdl 1.2.

We need a few more judges who can judge both linux and windows.

All of the games need source and binaries. The binaries need to run without me downloading a bunch of libs. I will download any needed sdl libs you need. But I would suggest you package them with your game. They will not take off the 5 meg memory limit.

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Lol, take a look at the directx contest post. They''re all rambling on about nothing. Anyway, I''m signing up for the contest but I might not enter due to the fact that I''m still working bugs in my iso engine, BISO 3D. I havn''t even started a project yet so I might not have time to make one. I''ll try though...

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Ok, I got an isohex.net project up there. People, start signing up. My email is wryken@yahoo.com, if you need to contact me. Sign up on this forum or e-mail me. The rules as of now are:
Must be iso game, with 2D look. But you can use 3d for speed rendering, and special effects. No 3d sprites. Entries can be linux or windows. There is a six meg (decompressed) limit, for binaries, data, and source. I added the sixth meg for source. You may use external libraries, and they will not count off memory. But they cant be just for this game, and they have to be published. I can have acceleration for OpenGL and D3D, if you need it. If you have any suggestions, post them. If you are interested in being a judge, post, but you need to be able to run both Linux and windows, on a decent machine. Just because it is supposed to have a 2D feel, doesnt mean you cant over work my GeForce 2 with special effects. For those who only want to do 2D with a 2D API, go for it.

Edited by - witchcraven on November 2, 2001 5:01:20 PM

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I am not going ot enter, cos I am only just getting an understanding of OpenGL {If anyone knows of the source to a free OpenGL IsoEngine, I''d appreciate the link, just so I can compare what I have done.)

The big question that struck me when I read it was timescale !
Are you after almost complete games, or is there enough time in the competition for someone to start from scratch ?

Bp.

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As for timescale, I hae not determined that yet. The point is to have fun, so no rules are not set in stone. The reason I am asking for a 2d feel(even though you can use 3d technology if you wish) is so newbies can enter as well, and have a chance. If you have anything about the rules or timescale, just say so.

Edited by - witchcraven on November 2, 2001 5:02:27 PM

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I will be a judge if you want for this contest since I have considerable experience with tile engines. But it doesnt look like you are gonna have many entries, if any at all. When tanstafal had the contest for his book, he didnt get enough entries and any who did enter got into the book. There is just not enough people that visit the iso forum.

So far only 6 different people have replied to this thread, and I know TANSTAAFL and myself wont be entering the contest and I am gonna assume Witchcraven isnt either since he is hosting it.

Possibility

Edited by - Possibility on November 4, 2001 12:00:33 AM

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I might enter but it''ll take a long while before I''ll have a game ready.

I''ve never done one of these complex engines before.


Out of curiosity, is there a prize other than the respect and admiration of your peers?

--
Relee the Squirrel

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Okay, how bout we have an iso contest in january, when the new year starts because it seems like we all have some iso problems we would like to work out before entering a contest. Then maybe we can start a contest up again...

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