Advertisement Jump to content
Sign in to follow this  
????LIU ZENG GANG)

How can get all Key Frames(Key Ticks) in 3DS Max using its SDK

This topic is 1804 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Right now I can get all Key Frames(Key Ticks) out of My skinned Model using 3DS API, if my model has a 

Transform Controller and at the same time this transform controller has Translation Controller and Rotation Controller

using:

  Control* pos_max_controller = current_igame_node->GetMaxNode()->GetTMController()->GetPositionController();
  Control* rot_max_controller = current_igame_node->GetMaxNode()->GetTMController()->GetRotationController();
 
But I found, a skinned model can also have other kinds of transformation controllers underneath that Transform Controller(maybe Some Spline Controller).
 
But in this case, I just can get that translation controller( even if it is not lying underneath TM Controller). 
And that rot_max_controller in this case is always 0.
 
How can I handle any kinds of Transform Controller with any kinds of kid controllers using the 3DS Max API?
 
Thank you very much
 
 

 

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!