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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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shadowstep00

C++ Primer - CodeBlocks

5 posts in this topic

I was just going to finish the first chapter of C++ Primer(nothing difficult :P ). When I came across

 

#include <iostream>
#include "Sales_item.h"
int main()
{
  Sales_item book;
  // read ISBN, number of copies sold, and sales price
  std::cin >> book;
  // write ISBN, number of copies sold, total revenue, and average price
  std::cout << book << std::endl;
  return 0;
}

I went to the site the book suggested. Downloaded the MS Visual Studio 2012 files. Then I tried to link the libraries to my project in CodeBlocks and my compiler did not recognise the library "Sales_item.h". Could you help me solve this problem?

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Sales_item.h is a header file which you'll find in folder "1" of the .zip you linked to. Most likely the problem is because code::blocks starts looking for this file from a different "starting point" (= working directory) than visual studio.

I'm not familiar with this IDE but I think you could try copying the header file to the directory where the *.cbp (= project file) is located.

EDIT: also take a look at this Edited by molehill mountaineer
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By default, Code::Blocks creates a subfolder for new projects, with the name of the project. Check where the project file is located (*.cbp). The *.cpp and *.h should be in the same folder; otherwise you have to add the include folders in the project settings, as explained in the link provided by molehill mountaineer. Do not follow the "workaround" shown there, this is bad practice.

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The next time you get something like this look at the makefile that is specified with the code or the project files, they will tell you how this is compiling. In this case it just compiles all files in the directories as separate exes.

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