Sign in to follow this  

Game Story vs World Design

This topic is 1432 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

   So I'm making a fantasy-RPG game as a hobby-project using RPG Maker. I've been writting the story as I made the game, looking only over some bulletpoints, or a "story-tree", and a rough description of what the world could be like, as I went on to make the game. And it worked out quite well untill recently, when I found it incresingly harder to just do it as I go, so I decided to try to write a bit more than just the bulletpoints. And I happened upon a question:

 

  Should I develop/change/create the Game World around the story, or should I change the Story to fit better with the world?

 

  So bassically, between Story and World Design, which one do you guys think should take precedence?

Share this post


Link to post
Share on other sites

Have you heard about the GNS framework? It seems as though you're trying to choose between Narrativism and Simulationism.

 

Thx for the reply. No, I did not hear about the GNS framework. Although I am pretty sure I am going for a Narrativism -driven game.I will however read through the document carefully, in hope it will help me decide.

I wanted to know if I should first create elements in the world that will influence the story, or create a story to influence the world around, although I may probably go for a story-that-molds the world.
I

Share this post


Link to post
Share on other sites

For a traditional linear RPG I would say the story is a lot more important than the world, so change the world to fit the story.  But if it were a sandbox or a strategy game or something like that, the world would be more important.

Share this post


Link to post
Share on other sites
Sign in to follow this