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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Thunderz8olt

DF Engine?

6 posts in this topic

Hey everyone! I've been reading around on the forums a bit and I really like what I see from this community so far. Also, I've recently been getting into learning some programming and game development and also in a great game known as Dwarf Fortress (I'm sure you guys have heard of it :) ) Anyways, anyone know of an engine out there that gives the same feeling as DF? I'm just talking about an engine that uses that top down setting that allows you to scroll through multiple levels of the ground. I am definitely looking at working on a long term project that is inspired by DF that is an RPG game. Just looking at sparking some conversation! Thanks all!

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I didn't play Dwarf Fortress for all that long, so I might be misunderstanding what you are referring to, but I don't think there is an engine like that. It's a pretty game-specific feature.

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Do you have any platform requirements? Must it run on PC only, or support mobile platforms as well?

How about programming language? Would you like to develop in JavaScript, C++, C#, etc... ?

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Dwarf Fortress is written in c++ using SDL. Some of the Curses libraries may be useful for you.

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libtcod is a great little ASCII graphics library for this sort of game. It has a lot of stuff built-in besides graphics, but you'll have to implement multiple depth levels yourself. I don't know of any library that does that for you.

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I figured it was very game specific coding done by the developers. Was just looking for some pointing in the right direction. Thanks for the feedback!

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