Designing a "quest" system for top down 2d rpg

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9 comments, last by Eck 10 years, 1 month ago

I wrote a couple of decent posts about a quest system design in another thread:

http://www.gamedev.net/topic/652095-help-on-how-to-implement-stories-and-quests-on-an-rpg/

It might be worth a read to you.

- Eck

EckTech Games - Games and Unity Assets I'm working on
Still Flying - My GameDev journal
The Shilwulf Dynasty - Campaign notes for my Rogue Trader RPG

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