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8up tuotlo

per channle sampler_state

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i am using this to set filtering of texture...

 

 

sampler2D DTS = sampler_state
{
Texture = <DiffuseMap>;
    MagFilter = Linear;
    MinFilter = Linear;
    MipFilter = Linear;
};
 
how to apply filtering on any channel of texture?
 
thanks

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