Sign in to follow this  

libgdx trackball camera, how?

This topic is 1429 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am currently rotate my camera in this way:

                camera.rotateAround( Axis.ORIGO, Axis.X, MyGestureListener.mYSpan );
                camera.rotateAround( Axis.ORIGO, Axis.Y, MyGestureListener.mXSpan );

But it is a weird rotation, I need something like this:


How can I implement is in libgdx?




Share this post

Link to post
Share on other sites
Sign in to follow this