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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Aaron James Smith

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Hello there,
I am completely new to game development, although I used to code with VB(I know that has nothing to do with game dev). Anyway, I am very keen on the idea of making a 2D isometric based city game for andriod. I have searched for other questions similar to mine but all the answers seem to be for those with basic coding exp and I pretty much have none with c++, JAVA or html 5. So could anyone give a quick, simple step by step on where to start i.e software, ideal coding language or even links to good but simple tuts. I know this will be a heafty project for someone with no experience within game dev but i have alot of free time on my hands here and very keen to dig in.

Thank you
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Hi 

 

I recommend not to use C++. you can try why the hell not.

I recommend to use C# or any high level programming language.

You can also use Game Engines like Unity3D to create a mobile game for Windows Phone/iOS/Android.

And you can create a game for Mobile and Web by using AS3 or Haxe only Haxe is more powerfull.

 

HyperV

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Html is the easiest language

 

wow i really deny that try and make a Valid HTML page :P

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Html is the easiest language


wow i really deny that try and make a Valid HTML page :P
Html was the first language i learnt (under 3 weeks). I didn't go really deep but i can make a html page (with seo) :p .
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Thanks for all your replies everyone. Okie dokie, I think I'll give java a look and I downloaded Unity a couple of days ago and heck, I had no idea what to do with it...I'll defiantly give it a more in-depth look though. Whats really bugging my mind is how to actually create the 2.5D isometric map(like tiles or blocks). I have seen and read that adjusting the main camera in Unity to certain angles (30, 45 i think) gives the illusion, but when I attempted it somehow it wasn't same as guided. For some reason  I really want to get this off my chest before I dive into anything else really.

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Whats really bugging my mind is how to actually create the 2.5D isometric map(like tiles or blocks)

 

 

I've recently been playing around with isometric. I have been rendering the scenes in 2D, and using individual tiles, placing them correctly to give the illusion of 3D:

[attachment=20044:isoLandDemo.gif]

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That looks really good man..it's exactly what I am aiming for, artwork wise too. Could you give us some head starters on how you managed to get yours? Much appreciated.

Edited by proj3ct
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I'm not much of an artist, I just followed this tutorial on drawing pixel art cube. I scaled it down a bit, and then just played around with adding designs and different colors to different sides of the cubes. That image was just made by copy-pasting a bunch of the cubes into a photoshop file, and arranging them.

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Sweet, cheers for the link man. But how would you go from artwork to, lets say, Unity(Code wise)? Do you perhaps still have the link to the website you learnt it from or any brief step?

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Android ADT/Android studios is the best way to start developing on Android (and yes, unfortunately there aren't better tools). I never tried Unity for Android, but when you'll become able to use it, you should give it a try to forgot official Android dev tools pains (my favourite is the random "stack heap collision exception" of the ADT adding library to the project, but I have to admit that the emulator is funny too).

 

 

 

Html is the easiest language


wow i really deny that try and make a Valid HTML page tongue.png
Html was the first language i learnt (under 3 weeks). I didn't go really deep but i can make a html page (with seo) tongue.png .

 

 

HTML is a markup language (HTML stays for "HyperText Markup Language"), so you probably mean HTML + Javascript + somthing for gfx (ie: canvas or webgl). The problem with html games is that every browser (and every version of a browser) do whatever they want with the HTML and related "standards", so developing games for web browsers is a true pain in most scenarios. This is also the reason Flash is often preferred to html and co.

Edited by Alessio1989
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So could anyone give a quick, simple step by step on where to start i.e software, ideal coding language or even links to good but simple tuts. I know this will be a heafty project for someone with no experience within game dev but i have alot of free time on my hands here and very keen to dig in.

 

I've written two such guides.  One for getting started from a developer perspective, the second from an art perspective.  Combined, it should cover basically everything you need to get going.  A few things have changed since the first was written ( XNA is no longer supported, SLick2D is basically dead, Lua is a bit more popular, C++11 is out ), but nothing really earth shattering.  Both are pretty long reads, but then, it's not exactly a trivial subject, especially for someone new to it all.

Edited by Serapth
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