Thanks to all.
Well... he said "I need to recreate in the CPU, some of the calculations done in the GPU." which... I'm not sure exactly what he has in mind TBH. I just thought I'd mention it as an option, but you are correct in that it is not a HLSL to x86 assembly converted in the sense that the assembly could then be extracted and used elsewhere, though I imagine somewhere deep inside is a hlsl bytecode to assembly converter. So... ummm ya, without more info from the OP I'm not really sure TBH.DX11 WARP runs very well (and slow but that's not the problem, right?), however that's not quite just what OP asked, I guess..
I need to recreate all shader instructions in the CPU. My idea was porting all opcodes generated by the shader to x86. And run it in the CPU to replicate it.
HLSL Bytecode and x86 seem very similar, I am not familiar with HLSL but I code in ASM, that's why I was thinking of porting it.