• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
JonathanCCC

static 'banner' for zork like game

6 posts in this topic

hello,

 

i'm currently making a text based game like zork using python 3 with pycharm IDE.

 

I am wondering how I can make a static banner at the top of the console that always remains while the user enters commands etc at the bottom.

 

if you don't know what I mean, here is the zork game:

 

http://www.youtube.com/watch?v=TNN4VPlRBJ8

 

I want to make what they have at the very top, with location, score and moves. Also, how can I highlight the text in grey like that?

 

 

thanks in advance,

Jonathan

0

Share this post


Link to post
Share on other sites

thanks LennyLen

 

i've downloaded and installed that module and i'm reading the documentation regarding it now.

 

However i've come up against an unusual error already, the tutorial states that

curses.initscr() must be called first. 

So I do this with

stdscr = curses.initscr()

but my pyCharm compile output gives this error "Redirection is not supported."

 

i've googled this problem but there seems to be only 1 result, for which that person also didn't get an answer... I don't suppose you know at all?

0

Share this post


Link to post
Share on other sites

hmm after checking google further it seems curses in general doesn't support windows and errors can occur often and that I should download a windows designed curses module instead.

 

i'll guess i'll look into that!

 

EDIT: although it seems they are all outdated and not workable for python 3.

 

Looks like curses is a luxury for Linux users and the like. Is there no other way such a thing as at the top of the Zork game can be done without it?

Edited by JonathanCCC
0

Share this post


Link to post
Share on other sites

Looks like curses is a luxury for Linux users and the like. Is there no other way such a thing as at the top of the Zork game can be done without it?

You can do manually all the stuff curses would do for you - but it's not for the faint of heart.

You can get most of the way there by learning the escape codes for your terminal (for Windows, you'll need something like ansicon).

0

Share this post


Link to post
Share on other sites

thanks swiftcoder

 

actually so far I don't need a module for the simple thing I wanted to do, which was create something "static" at the top of the console.

 

i've so far achieved it by simply clearing the screen in python, writing the "banner" then printing several blank new lines before any input or output :) example:

 

os.system('cls')

 

print("Whatever banner you want")
print("")
print("")
print("")
print("")
print("")
print("")
print("")
print("")
print("")
print("")
print("")
print("")
print("")
print("")
input("enter a command: ")

 

of course this is a very crude way of doing it and who knows how many blank lines need to be used for all users (probably impossible to know) - as an ultra beginner I know of no other way though

 

but at least you get a simple static line above any commands or output. I thought my request was too simplistic to warrant any modules!

0

Share this post


Link to post
Share on other sites

There's also PDCurses as an ncurses implementation for Windows. It sucks that it doesn't have the same name (which means your build process needs to deal with it) but the code is the same. system("cls") is somewhat system-dependent, and not very efficient. It's probably not a problem yet but when it becomes one, do consider using ncurses!

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0