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polyfrag

2D isometric height map

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If you have a (2^4)-1 grass tiles for all the different inclines (either same height or a higher height at each of the four corners), how can you handle abrupt height changes of 2 or more levels?

 

How did SimCity 3000 or Age of Empires II handle this?

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You need to make more tiles. Each tile side would have 3 states, or even four states, which would be 3^4 (81) or 4^4(256)

 


How did SimCity 3000 or Age of Empires II handle this?

I dont know how they do it, but a 3d-high-terrainmap would be really useful in this case.

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Age of empire 2 have no abrupt incline. I study them alot. Unless you use 3d terrain, u will need alot of tiles. I advice use 3d terrain with isometric view (ortho), its not hard, and simplify many things!

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