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Alessio1989

How often dispatch input ?

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I started "playing" with input handling on Win32 (following the ApochPiQ example) and I never directly deal with user inputs (just used some DirectInput code like in the RasterTek tutorials...), so I was wondering how often should I dispatch the user input in the application/game loop?

 

Should I set a time lapse between input dispatches or I just OK dispatching inputs on every application/game loop iteration?

 

I'm asking this because I'm having some issues, especially with v-sync disable where the input response seems very "fragmented" and insanely slow even if the profiling tools doesn't show nothing wrong.

Edited by Alessio1989

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