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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Jarklor

Where should start?

7 posts in this topic

Hello, I'm interested in making small battle simulator games. If I ever get good enough, I may want to make my own mmo.

After playing many jrpgs I can't resist making my own. I've come up with ways to make these kinda games fun, yet fair.

I have many ideas I want to express but I know that I need to learn a lot about programming. However, I have absolutely no idea where to start.

I don't know anything about programming, but I've done a little maya. But I realized that it's going to take too much time to make 3d games.

I know a little how to draw so that kinda got me inspired me to make 2d games.

Please I need your help. I have absolutely no idea where to start. I heard about people learning bad softwares and having to relearn everything with a new one. I don't want this to happen to me.

Thanks :) By the way, how diiferent is the process of making an rpg, orpg, and an mmorpg?
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your not going to be making a mmorpg anytime soon, if at all.

 

you need to learn a language, take your pick, c# etc before you do anything. then work on a basic game such as pong before you even start thinking of anything else

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1: Learn how to program. Python is a good place to learn the basics [LINK]

2: Next learn the basics of computer game creation [LINK]

3: Decide were you wish to go from there.

 

This will not be easy. It can take years to learn complex game programming.

Edited by Shippou
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Do you know if c++ or Python is better to start out with for what I'm doing?

If so, you may suggest the best learning guides for it. (Youtube, book, ect.)
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your not going to be making a mmorpg anytime soon, if at all.

 

Making a massively multiplayer online game is generally considered taboo for a single developer, as it requires a lot of development and physical servers to pay for. BUT this shouldn't discourage you from working up to making a small multiplayer game, something that only needs to handle less than 20 or so players at a time, which could be run off a small linux box in your basement.

This could be a goal for the long run, it will take you a few years to get to a point where you will be able to program something with networking involved.

Edited by minibutmany
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Before you do anything, you need to learn a language as said above. Choosing what language is a bit difficult, but python is a good place to start. It will introduce you to programming, and how stuff works, It's okay if you don't remember everything, no one expects you to do that, there are many online resources that will help you get started in python. and you can always go back and reference those resources in case something you don't get makes no sense, and you really need to understand it.

     One thing you have to make sure not to do is overwhelm yourself, and don't think you know what there is to know, because everything is constantly changing. take SDL for example. I had SDL 1.2 down, but it was updated to SDL 2, and while it's simple to update, it's still a lot of learning to go through.

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It is indeed possible to make a MMO-ish game, depending on how you define "MMO" going solo: http://www.quelsolaar.com/love/index.html

 

I am sure it require a certain kind of person, But given enough time and patience and knowledge, the right person would be able to pull it off.  Don't picture anything like World of Warcraft alone, though.  It is still possible to make something simple in my opinion.  Just have a plan and work slowly.  Don't underestimate the amount of work.  It will take years, and you won't make the new WoW.

 

EDIT: Here is an article about this, that shares my view on this: http://www.gamedev.net/page/resources/_/technical/multiplayer-and-network-programming/building-a-3d-mmo-using-websockets-r3392

Edited by aregee
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