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OpenGL Help getting started in Visual Studio 2013

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I can't seem to get a modern (GL 3+) project set up properly in Visual Studio 2013.  I get unresolved externals on things lik e_glDrawRangeElements.


I am a seasoned C++ programmer, but haven't done it in a few years. I have programmed GL on Windows, but it was GL 1.1.


For now, I have GLFW and have been able to run the GL 1.1 examples. I've added GLEW, and included glext.h and defined GL_GLEXT_PROTOTYPES.  I have opengl32.lib, glfw3.lib, glew.lib and glu.lib referenced.


Can anybody help me get this set up properly?  I will be forever in your debt :-)

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I have as follows:


* Added glew32.lib

* Added glfw32.lib

* Added opengl32.lib


My inclusions look like this:


#include <glew.h>

#include <glfw3.h>
//#include <glext.h>


The commented out portions are ones I have tried both with and without, in various combinations.


I continue to get LNK2001: unresolved external symbol ___glewDrawRangeElements

The same for ___glewBufferData, ___glewEnableVertexAttribArray, etc.


It is as if it can't find the .lib file, but I am certain it's in the correct place (/VC/lib).

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