Jump to content
  • Advertisement
Sign in to follow this  
Rev6Studios

Using Agisoft Photoscan to make 3d Models

This topic is 2026 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey Guys, 

 

I was wondering if anyone has had the chance to use Photoscan to create realistic 3d models and how accurate it can get?

From what I have seen on the website it seems to make great models with realistic texture. It looks like it would be possible to use this system and save a multitude of time. Just looking for some guidance from anyone who has played with it or thinks it is worth it.

 

                                                  Thanks Everyone -Ethan Leslie 

 

 

www.Rev6Studios.com

Share this post


Link to post
Share on other sites
Advertisement
What do you mean with "How accurate can it get?"

Behind PhotoScan stands a surveyor-grade photogrammetry solution. It will easily generate a point cloud with one point per pixel, with milimeter accuracy. You will probably need some experience to make optimal photos to produce optimal results. However, to make really good models from it, manual work will still be required.

They offer a demo license and sample data, so just go ahead and play with it! ;-)

Share this post


Link to post
Share on other sites

What do you mean with "How accurate can it get?"

Behind PhotoScan stands a surveyor-grade photogrammetry solution. It will easily generate a point cloud with one point per pixel, with milimeter accuracy. You will probably need some experience to make optimal photos to produce optimal results. However, to make really good models from it, manual work will still be required.

They offer a demo license and sample data, so just go ahead and play with it! ;-)

I suppose my question has changed. I was wondering if anyone has had any success with it and importing the models and how much work is needed. How much re topology is usually needed if any and how are the uv mappings once you import them. 

Share this post


Link to post
Share on other sites

There was a short article in Edge #264 by a small team from poland, "The Astronatuts", which use PhotoScan to model a huge world for their game:

 

http://www.theastronauts.com/

 

Maybe that helps you a little.

 

I sadly enough never extracted model data with PhotoScan, the colored point cloud has always been good enough for my purposes...

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!