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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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AciDGraphit3

Oozengard : The Ooze is Looze

8 posts in this topic

Oozengard is Looze on Kickstarter!

What makes Oozengard so Special?

  • Influenced by Earthbound (I love that game!)
  • All buildings explorable/defendable
  • 30 unique NPC citizens! (normal, hero, and boss versions!)
    and many more to be revealed!!

Find out more about our game at our Kickstarter! (sorry for the video quality, still working on my video editing skills!)

https://www.kickstarter.com/projects/1644169243/oozengard-ooze-boost/

dripdripdrip.gif

Very very very early Alpha! But any spreading of the Nooze (news) is would be Oozem' (Awesome)!

Thanks for your time and stay tuned for more info and screenshots.

What makes Oozengard's Kickstarter Special?
Our Backers!
Our goals is to hit 6,000 Backers at $1 each for a grand total of *drumroll* 6,000 USD! (minus KS fees and stuff)




dcf54a9b7b4180fb39766229c4794f06_large.gb7f25c01f0981fb90275af69414762f0_large.j

Oozengard Artist/Designer - Christian Berry
Music - Charlie Armour

Edited by Oozengard
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The graphics hurt my eyes for some reason.

For me its quite OK, like it

Edited by fir
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This project looks super cute and awesome, really nice work! But I'm afraid having a $1 maximum pledge may make the $6000 goal a little tricky, many people would have been more than willing to pledge 5 or even 10 dollars to see a project like this make it.

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I just picked it up on google play. This project will be pretty epic when it is done. Hopefully you can add some kind of online co-op mode in the future? 

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@fir @minibutmany
Thanks so much guys! 

Yes, multi-player is something I've been wanting to do for a while and actually, I've always designed the game to work around the core idea that you would be battling with, or against 4 other players.

As far as the Kickstarter...I've known its a bit crazy...But I'm looking at is at a "Test of Might" challenge!!! 
I've tapped out my resources, now I just need......... under 9,000...backers!

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