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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Fradno

I have Adobe Flash CS5, can I make games for iphone 5, etc?

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Hello,

 

While looking around for a game engine for iOS development, I found out that Adobe Flash can create games. I hadn't payed much attention to the program since I got it as I've been using Photoshop and Illustrator extensively for freelance work. Knowing that flash can create games, what can I actually do with it? At version CS5, would I still be able to develop for things like iphone 5 and above? For html5? I know that the latest version on Adobe Cloud can do so for html5 and has other advanced features. But can I say, make a game in Fl cs5 with plugins for html5 and later versions of iphone?

 

My plan is to develop for mobile platforms and possibly web. I want to utilize something like leadbolt to gain revenue from.

 

I searched around for similar topics, but didn't find my answer.

 

I have some game making experience and know the process. I want to make a small game and just see how well it does with leadbolt for monetization.

Edited by Fradno
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I'm pretty sure it requires CS6 or later. Check the settings for publishing on AIR, the dropdown list should include the mobile platforms.

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Ah, I was hoping CS5 could pull it off since it has action script 3.0 on the start menu. Perhaps if AIR is updated to the latest, maybe even CS5 could be used for publishing to iOS 5+?

 

Thanks for the info.

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