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XCode Help!

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BEFORE you start trying to write any games in Objective-C, you need to first learn it to its fullest.

Start out by watching as many tutorial videos as you can - like these ones here, and these ones here.

However, I still wouldn't use XCode and Objective-C to write your first game in (assuming it is your first...), I'd maybe start out with a simpler language/engine like Unity, just to get a feel for game design in general.

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BEFORE you start trying to write any games in Objective-C, you need to first learn it to its fullest.

Meh. I taught myself programming by writing CAD software in Objective-C.

 

It's not necessarily the easiest way to learn programming, nor would I recommend it for most people, but if you have the stick-to-it-ness to plough your way through it, it can work well enough.

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BEFORE you start trying to write any games in Objective-C, you need to first learn it to its fullest.

Start out by watching as many tutorial videos as you can - like these ones here, and these ones here.

However, I still wouldn't use XCode and Objective-C to write your first game in (assuming it is your first...), I'd maybe start out with a simpler language/engine like Unity, just to get a feel for game design in general.

Thanks everyone! Btw if i use Unity and publish my game, when my game starts up the unity sign will be displayed? And what engine was flappy birds built in? thank you

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BEFORE you start trying to write any games in Objective-C, you need to first learn it to its fullest.

Start out by watching as many tutorial videos as you can - like these ones here, and these ones here.

However, I still wouldn't use XCode and Objective-C to write your first game in (assuming it is your first...), I'd maybe start out with a simpler language/engine like Unity, just to get a feel for game design in general.

I want to create a simple and addictive game, like flappy birds

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I need help with the programing language in XCode!

Well, Xcode supports Objective-C, C, C++, Objective-C++, Java, Ruby on Rails, and perhaps others … so your statement is under-determined.

 


Any good 2D Engine that where i will have the ability to publish the game on the App Store?

With a little search on the internet you'll hit (more sooner than later)

 

 * Cocos2D for both iOS and Mac OS

 * Corona for iOS only (IIRC)

 * Apple's own SpriteKit

 

and some others. Especially Cocos2D is very popular.

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Well, Xcode supports Objective-C, C, C++, Objective-C++, Java, Ruby on Rails, and perhaps others … so your statement is under-determined.

 

Humm I think XCode 5+ does not have native support for java.... you may achieve this support using ANT and other tools with xcode.. but its not native... I think its the same for Ruby on rails and others....

 

AFAIK Xcode 5.0+ has native support for C / C++ / Objective-C ( I must check it in my laptop tonight.. but I think its it )... btw... if are you going to publish in App Store use Objective-C or some framework...

 

You may use Unity3d or something like that if you have the money to buy the license...

 

Otherwise use the some free frameworks like Haegarr suggested ( Cocos2D, Corona, etc )

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