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Mouse Map/Tiles

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Ok I look at everyone''s tilesets and they look a little funny to me. Example a 32 x 64 tile will start at the top but will stop at pixel 63. On the 64 pixel it is just a transparent colour. This to seems to be taking up extra space in memory for no reason. Can someone explain to me why this is. I''m assuming its a interlocking issue but it still doesn''t hit me as to why. Torwin

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That''s not exactly what I mean the tile would looks similar to this. Well the mosue map at least.


Why do you need to leave a space at the bottom?

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