Mouse Map/Tiles

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3 comments, last by Torwin 22 years, 5 months ago
Ok I look at everyone''s tilesets and they look a little funny to me. Example a 32 x 64 tile will start at the top but will stop at pixel 63. On the 64 pixel it is just a transparent colour. This to seems to be taking up extra space in memory for no reason. Can someone explain to me why this is. I''m assuming its a interlocking issue but it still doesn''t hit me as to why. Torwin
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they start at (0,0)...
0 to 31 = 32 pixels, 0 to 63 = 64 pixels

--- krez (krezisback@aol.com)
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
That''s not exactly what I mean the tile would looks similar to this. Well the mosue map at least.

1111115555222222
1111555555552222
1155555555555522
5555555555555555
3355555555555544
3333555555554444
3333335555444444
3333333344444444

Why do you need to leave a space at the bottom?
That line can be cropped out but I guess some people are afraid of the wierd size.
the last line of the mousemap is necessary. when you have a 64x32 tile, you only actually use 64x31. the bottom row is where the tiles in the row beneath the current row interlock.

Get off my lawn!

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