Advertisement Jump to content
Sign in to follow this  

OpenGL avoid flickering (c++/opengl/sdl)

This topic is 1784 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


my rain effect is ok but wildly flickering for drops that run down. How to avoid that? I guess I need to draw in the background? Currently I only do a simple c++ function to draw

with Opengl and load the images with sdl.

Also I would want to create some kind of rain streaks running down.



PS: it's a X-Plane plugin...

Edited by FGFS

Share this post

Link to post
Share on other sites

Are you using bouble-buffering with OpenGL? If now: you should. You can check this in your SDL-configuration for your OpenGL-Context: just check the SDL-doc for this feature.


With best regards,


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!