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spek

Picking directions for making a little (mobile) game app

4 posts in this topic

I bet many have an answer for this one

 

For fun, I'd like to make a little game app. But I've been using ancient programming languages so far mostly (Delphi 7, Visual Studio 2008, Qt), plus I'm ancient myself meaning I have little idea about the (mobile) platforms out there, other than  "Windows, iOS, Android".

 

Anyhow, before just picking a random language or platform, I'd like to ask some advice. For example, is there a (multi-platform) gamedevelopment such as XNA, suitable for mobile platforms such as Android or Apple tablets? As far as I know, Android apps are often made in Java with Eclipse, and probably it has some gamedev or rendering libraries too. But would that be easy to port to iOS or Windows?

 

 

 

While googling, I also saw a new version of Delphi, XE5. I always LOVED Delphi (see my little Tower22 baby) but I'm realizing I'm getting more and more in the past with D7 (2002!!). Delphi XE5 seems to be capable of compiling Windows, iOS and Android programs though, so maybe that is a good excuse to FINALLY make a step forward. But since Delphi isn't exactly cheap, and always had a bit of an underdog position -thus less support for popular (gamedev) libraries- I'm not so sure if it would be the wisest decission to head that way. As for the "game app" idea, I just want to make a little game without too much hassle, so having some "ready to go" libraries for rendering (2D) graphics, sound and pysics would be very nice.

 

Well, I'm sure you guys can give me some directions or share experiences on Delphi XE5.

Merci beaucoup!

 

 

 

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Never really used Java, so I favor C++, I'll have a lookt at Cocos2d-x to begin with. Just red it supports Android, and you can use it in Qt (which won my heart last year) so that sounds good.

 

Not sure if I would go for a more complete package such as GameMaker or Unity. I know I said "just make a game without too much hassle", then again I always like to keep control on some stuff and learn how it works, Made the whole engine from the ground up for my other "hobby project", so chosing Unity or the likes feels a bit unnatural. Might be a stupid argument though ;) Not sure how far those libraries (Cocos, Marmelade, ...) go. If they can just perform the deep level API stuff, I'm helped much already.

 

 

 

you realize that the language is out of favor and is in the holding pattern of slow decay and eventual death,

 

I'm afraid so. It's really a shame, although they may have to blame themselves as well. The environment is great, but WAY too expensive. While Visual Studio has free Express editions to try out, newcomers will never get in touch with Delphi, and thus never recommend it on their work either. Anyhow, I'll still look around in that corner, and I'm curious if anyone here actually my an Android game-app with Delphi here.

 

 

Well, a first quick thought is to make a combi between Android -- Qt -- Cocos2d-x. Does that make sense?

Edited by spek
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Edit

Instead of Qt / Cocos2d-x, I made a start with Eclipse & libGDX, using this nice step by step tutorial:

http://www.kilobolt.com/

 

And the nice part is that libGDX comes with a setup that already generates your project/framework for multiple devices if you like (Android, iOS, PC, webbrowser). With minimum programming, I already had some sprites flying around on the (Android) phone. I know that's still a far throw from an actual game, but being used to making harsh engines for years before you could see something nice on your screen, that's a real relief!

 

Thanks for pointing me here guys!

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