hi there,
I'm trying to implement view frustum culling using an octree. I'm using aabb vs frustum testing to determine if the given octant is inside the view frustum or not. I used this tutorial to implement it:
http://www.lighthouse3d.com/tutorials/view-frustum-culling/geometric-approach-testing-boxes-ii/
it works well for small objects, however as the tutorial says there may be cases where the aabb's vertices are not inside the view frustum, or the view frustum's vertices are not inside the aabb, yet, the DO intersect. And I ran into exactly this problem, some of my octants are getting culled despite being clearly visible.
is there a common solution to this problem?
best regards,
Yours3!f