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DenisSurov

My soundtracks

6 posts in this topic

Your soundtracks sound good. I am slowly developing a game and will have to deal with a lot of music. I am learning a lot from you guys.

Just my contribution(constructive criticism). I seem to be hearing a lot of 'epic' soundtracks lately, which doesn't allow sound designers/composers to stand out. If I were you, I'd work more on a personal side.

 

But perhaps because you are starting you haven't developed a personal style.

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Overall, very nice stuff. Good harmonic language and changes. Nicely mixed as well. At first I was thrown off a bit because it wasn't huge and epic from the start but then it really grew on me. I do think there could be a slightly larger layer which isn't heard in your music just yet. But it was effective and interesting. You've definitely got talent! Keep it up! 

 

Edit: One other critique is that you change textures/themes often. That's not a bad thing by itself but doing it too often can create a piece without identity. Epic Music #2 did a better job of keeping within a basic arena while the first track was more... scattered, in my opinion. Something to be wary of but overall, I really enjoyed both of your tracks.

 

Thanks,

 

Nate

Edited by nsmadsen
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Thanks for your comments. Also I write songs and have few examples of my music for games.

 

Your soundtracks sound good. I am slowly developing a game and will have to deal with a lot of music. I am learning a lot from you guys.

Just my contribution(constructive criticism). I seem to be hearing a lot of 'epic' soundtracks lately, which doesn't allow sound designers/composers to stand out. If I were you, I'd work more on a personal side.

 

But perhaps because you are starting you haven't developed a personal style

 

If you need music for your new game, we can work together. 

Edited by Danagos
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I liked the beginning From 00:00 to 00:36 It had an asian feel, despite being synth, and in the ending 1:39 to 2:03 I can feel I am running reaching a precious goal.

It is not boring in the instrumentation and as nsmadsen suggested you managed to keep the changes in ambience subtle.

Edited by gasto
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