Sign in to follow this  

DirectXMath question

Recommended Posts

Quat    568

I was revieweing the DirectXMath documentation and saw the following under "Code Optimization > Use Correct compilation settings" it says:


"For Windows x86 targets, enable /arch:SSE2. For all Windows targets, enable /fp:fast."


Why would you not use /arch:SSE2 for x64?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this