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Game Programming Gems ? Any Reviews or Recommendations ?

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I have been thinking about buying 1 of these books, But both Barnes & Noble and Amazon does not give much of content overview. Has anyone read any of the books in the series ?
Can anyone tell me about the content ? Do they Cover Programming code ? Code for 2D or 3D graphics.
Really any information about what these books are about would be Helpful.

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You can find many "preview" copies around the internet ... just saying .

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I have the first book in the series.  Some of the graphics code is a little dated at this point, but there is some quality material in there still, as far as algorithms and general techniques.  I'd say they are pretty good references, not a bad thing to have on the book shelf if you can afford to pick them up.

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Some of the graphics code is a little dated at this point

 

Good point. I was thinking about making a book, but things change so quickly in the software world that perhaps a wiki would be better, since it can be updated. 

 

Yeah, if it is an old book, unless it teaches universal concepts, which still apply today, it would not be such a good buy. 

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Some of the graphics code is a little dated at this point

 

Good point. I was thinking about making a book, but things change so quickly in the software world that perhaps a wiki would be better, since it can be updated. 

 

Yeah, if it is an old book, unless it teaches universal concepts, which still apply today, it would not be such a good buy. 

 

 

No kidding, I bought Frank Lunas book on 3D game programming with DirectX, I thought being published in 2011 it was recent enough, but when I tried to use his examples, I found out that most would not compile, because MS had totally changed all the DirectX headers.  This was mostly fixed by downloading the old standalone DirectX SDK, but for some reason there is this one function having to do with compiling the shaders whcih doesn't work.   His info and approach are still good, but I switched to working from the MS Tutorials directly using the "new" DirectX SDK.  I hope to be able to incorporate some of his code into a small engine I am building.

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i readed 1,2,3 and 6 - each contains few parts, general programming, graphics programming, audio, networking - and a couple of articles imo good quality, Imo they are worth buying - are better than most programming books awaliable in bookstores imo

 

if someone likes learning from paper books, I like it but in todys 

word I almost exclusively read a google

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Good point. I was thinking about making a book, but things change so quickly in the software world that perhaps a wiki would be better, since it can be updated. 

 

I have one, two, and four.  They are good books, but like all software books, after a few years they aren't as relevant and not worth full price.  But they are full of interesting stuff.

 

I've been thinking about getting this to deal with the problem of stuff going out of date:  http://graphicscodex.com/

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