• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Poigahn

Game Programming Gems ? Any Reviews or Recommendations ?

7 posts in this topic

I have been thinking about buying 1 of these books, But both Barnes & Noble and Amazon does not give much of content overview. Has anyone read any of the books in the series ?
Can anyone tell me about the content ? Do they Cover Programming code ? Code for 2D or 3D graphics.
Really any information about what these books are about would be Helpful.
0

Share this post


Link to post
Share on other sites

You can find many "preview" copies around the internet ... just saying .

0

Share this post


Link to post
Share on other sites

I have the first book in the series.  Some of the graphics code is a little dated at this point, but there is some quality material in there still, as far as algorithms and general techniques.  I'd say they are pretty good references, not a bad thing to have on the book shelf if you can afford to pick them up.

0

Share this post


Link to post
Share on other sites


Some of the graphics code is a little dated at this point

 

Good point. I was thinking about making a book, but things change so quickly in the software world that perhaps a wiki would be better, since it can be updated. 

 

Yeah, if it is an old book, unless it teaches universal concepts, which still apply today, it would not be such a good buy. 

0

Share this post


Link to post
Share on other sites

 


Some of the graphics code is a little dated at this point

 

Good point. I was thinking about making a book, but things change so quickly in the software world that perhaps a wiki would be better, since it can be updated. 

 

Yeah, if it is an old book, unless it teaches universal concepts, which still apply today, it would not be such a good buy. 

 

 

No kidding, I bought Frank Lunas book on 3D game programming with DirectX, I thought being published in 2011 it was recent enough, but when I tried to use his examples, I found out that most would not compile, because MS had totally changed all the DirectX headers.  This was mostly fixed by downloading the old standalone DirectX SDK, but for some reason there is this one function having to do with compiling the shaders whcih doesn't work.   His info and approach are still good, but I switched to working from the MS Tutorials directly using the "new" DirectX SDK.  I hope to be able to incorporate some of his code into a small engine I am building.

0

Share this post


Link to post
Share on other sites

i readed 1,2,3 and 6 - each contains few parts, general programming, graphics programming, audio, networking - and a couple of articles imo good quality, Imo they are worth buying - are better than most programming books awaliable in bookstores imo

 

if someone likes learning from paper books, I like it but in todys 

word I almost exclusively read a google

0

Share this post


Link to post
Share on other sites


Good point. I was thinking about making a book, but things change so quickly in the software world that perhaps a wiki would be better, since it can be updated. 

 

I have one, two, and four.  They are good books, but like all software books, after a few years they aren't as relevant and not worth full price.  But they are full of interesting stuff.

 

I've been thinking about getting this to deal with the problem of stuff going out of date:  http://graphicscodex.com/

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0