• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
emerald-shine

That first game, where should you start?

2 posts in this topic

Hi everyone. Long time gamer and budding developer here.

So Im studying in college right now for a foundation in game art and its going well. Following this, provided I complete the course I would like to study for a degree in game design, in fact I have already had my interview for it. Im not sure how it went, the interviewer didnt seem all that interested in my work and it felt a little rushed. Theres a chance I may not get a place, however, i wont let that stop me from making my own game. In my interview I did ask what was the best program for making my game and he recomended game maker and construct. I have been using MMF2 up untill now. Theres so many options I dont know where to start.

The game I want to make is a 2d platformer that utilizies multiple playable characters in the same way Kid Chamelon for the megadrive did. Now me being a total noob, this will be a challenge but Im up for it. I allready have a simple proto working that uses a character swap mid level but its instant, which isnt what I want:

I want the character to collide with an object, stop, frame to pause, while an animation takes place, previous character is destoyed, new one takes its place and the frame resumes. I have implemented sperate health bars for different characters using seperate objects for each. When the changed character runs out of HP, it reverts to the default character. If that character runs out of HP, he dies and the frame resets.

Theres also the matter of the bloks the player would destroy to find goodies. The player jumps and collides with the bottom and an object would fall to the ground. Not sure how to implement that.

The goal is to get as close the kid Chameleon engine I can. If I can do that, i believe I will have everything I need to make this work.

 

I would rather not program if I can help it, but If I need to learn it to make the game I want, then im more than happy to. I do have some previous experience in game making, Ive been following various fusion and game maker tutorials but I thought it would be bennifical to start up a disscusion with like-minded individuals so I could get some clear advice.


Thanks for reading, and thanks in advance for any assistance you can provide.
Sorry if I posted this in the wrong place.

0

Share this post


Link to post
Share on other sites

As a beginner, you should endeavor to make something fairly simple first, like tetris, or breakout. Trying to produce anything more complex is akin to jumping into quicksand - you'll never manage to crawl out.

 

In the beginning, even a simple game will take quite some time to finish, but once you finish it, you'll have a very clear picture of the difficulty involved, and you'll be able to move forward in the right direction, as opposed to drifting aimlessly for years.

 

In short: start small.

 


I would rather not program if I can help it

 

Programming is pretty fundamental to video games. So, if you want to make games, you'll either have to learn how to program, or partner up with a programmer.

 

Which is easier depends on your circumstances, and your personality type, but there's definitely more leverage in knowing how to program.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0